(Because even then, Psynumbra colonies still get benefits, just their units don't like it. So far the only hazard like this is the Veil of Tranquility, and that's just because rather than being bad for everyone and slightly less bad for one, it's GOOD for everyone, and slightly less good for Psynumbra. Like, maybe Xenoplague units are more likely to form or evolve if a spore cloud is in the sector, or Xenoplague colonies get a food bonus instead of penalty, because they actually know how to harvest and prepare the plague mushrooms. I feel like your colonies should ignore the effects too, possibly even get benefits. In the early game, it seems like you can easily overpower everything, so you’ll want to amass as much territory as possible. So there's never any reason to NOT get rid of one. In Planetfall, there is the constant temptation to pack your strongest hero full of units and stomp across the planet leaving a trail of destruction in your wake. Xenoplague units can ignore the hostile effects against them, allowing you to use a Spore Cloud as an offensive option, but it will still play havoc on your own colonies when you're done. Spore Cloud, for example, is bad for everyone but only slightly less bad for a Xenoplague player. On that topic, I also feel like hazards should actually play to the secret techs' strengths more than they do. I somehow missed the Xenoplague tech that allows them to do this.
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