Being able to play a hand in SHODAN’s recreation is an honor and a dream come true for me. I love scifi and can’t get enough of it, so this project and story are right up my alley. SHODAN is one of my favorite AIs in fiction, and probably inspired a lot of the twisted AIs you see in games today. Your tools are your wits, weapons you find, computer systems to hack, and corners you can hide in. No pressure, right? Oh, and you’ll be facing her monstrous constructs and warped mutations of humans along the way. You need to survive and defeat her, or mankind will be lost. You’re trapped on a space station with a megalomaniacal AI bent on mankind’s destruction named SHODAN. ![]() If you’re not familiar with System Shock, here’s my take on it: Imagine you’re a hacker in the future. We’re bringing a lot of experience to the table and will make a System Shock game fans old and new will be sure to love. Chris Avellone and I worked very closely on the New Vegas DLCs, especially the award-winning Old World Blues, where we explored a variety of scifi themes in the world of Fallout. To help produce the best content possible, we’ve brought on several members of the Fallout: New Vegas team including myself, Chris Avellone, Jessica Johnson, Kevin Manning, and Dan Rubalcaba. Revisiting a game that has inspired other awesome games (such as Dead Space and BioShock) requires the right team for the job, so we’ve been ramping up our team with AAA talent from projects like Planetside, Fallout, and even the original System Shock. I often call him the Captain Picard to my Riker -) Stephen Kick, our CEO, has been an inspirational visionary for Nightdive Studios and is responsible for making all of this happen. Luckily, we have some amazing folks on the team to help us out. ![]() Rebooting a game series that so many hold near and dear is a daunting task.
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